

They’ll come back after a while, so there’s no need to repurchase them. Play If buildings do catch on fire and crumble, they aren’t destroyed entirely. Or you could just build a giant robot factory and let everything else burn down. Their placement will affect population, so taking care to place commercial centers near residential areas and having proper fire and police department coverage of your city could be important to create a safe and effective metropolis. These aren’t auto-upgrading zones, they’re just one-time purchase, pre-made buildings that you place around the game world. Assuming you have enough Energy and in-game currency, you can set up new businesses and industrial centers.
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And in case you’ve been a jerk, before bailing out of a friend’s city, you can leave a gift animal-shaped clouds, hot air balloons full of confetti and a number of other items the friend will see when he or she logs back in. Pretty much the only thing you can do in without Energy is set up roads, which at least means you can set a grid around areas where you eventually plan to set up more houses or businesses until your Energy gradually recharges or you pay real money to purchase more. Energy, as is the case in many Facebook games, is required to perform in-game actions.

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Interacting with your friends also rewards you with free Energy. If you decide to mess up your friends’ towns, you’ll be able to build towering spiky spires and giant robot factories, so the look of your own city could eventually reflect the way you decide to behave. If you’re nice, the selection of special structures will be bright and colorful. The points you receive for interacting with the cities of your friends can be put towards special structures. Whether you choose to do something malicious or not, you’re still rewarded, so not only the good guys win. You could invite the local homeless population into their apartments, hide the keys to fire engines and help criminals escape. As a not-so-good friend, you can dump gas on the fire and flatten the structure. A good friend might alert their fire department. This._output.Play You can hop into a city while a friend isn’t logged into Facebook, and by doing so, you might find one of their residential structures in on fire. Public function writeUintvar32(param1:uint) : void The Session ID and other strings are encoded in Length + Data format, where the length is encoded as a uintvar32 (see below). Standalone packet bodies start with a NULL byte (00) followed by a 1-byte message type (or 0xFF for a batch) and then the session id, followed by the message-specific bytes. Packets sent are usually batched up, containing many smaller packets of different types. All messages are sent over a HTTP POST to the URL specified by the pf_url flashvar, typically. SimCity Social uses a binary RPC format similar to most other Playfish games.

The Resource manifest is a plain XML file in the format:

The Resource Manifest is loaded by the game pre-loader, and is used for estalishing the url and size of various in-game resources, including the GameEngine which contains most game logic. URLs to the Resource Manifest and other parameters are passed in to the pre-loader as flashvars.
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The flash container that is loaded in the Facebook canvas iframe is in fact a pre-loader application, which contains the logic to download the actual game engine and other image and sound assets.
